![]() ![]() If reflection flickers or disappears likely to 100 will be enough. ReflectionDepthBias=(0.1000) shift geometry reflection of the original machine in the direction of the camera, for certain video cards and drivers. UseAdditiveReflection=(0,1) reflection arithmetically be added to the color of the cars on the screen. Some details on incorrectly modelled machines may be reflective and Vice versa. ReflectionSourceTFactor=(0.100) percentage of use for reflection texture factor parameter, controlls level of reflections in the game. ReflectionSourceSpecular=(0.100) percentage of use for reflections color specular material hire. ReflectionQuality=(0.2) the quality of reflection, 0 is the maximum quality and the lowest speed. UseCurrentFrameReflection=(0,1) the use of the image on the screen from the current frame as a reflection, a value of 0 is used for the previous frame. ReflectionPower=(0.100) level of reflection of hire.ĬhromePower=(0.100) level of reflection of steel parts for vehicles. KeyWater=(1.255) number of the key that activates the water effects (decimal). KeyShadow=(1.255) number of the key triggers the shadows (decimal). Ke圜ombination=(1.255) number of additional key combination for when you KeyReflection=(1.255) number of the key-activation of reflection (in decimal). KeyOcclusion=(1.255) number of the key triggers the ssao (in decimal). KeyBloom=(1.255) number of the key-activation bloom (in decimal). KeyUseEffect=(1.255) number of the key activates mod (in decimal). If occlusion disappear likely to 100 will be enough. Temporarily disabled.ĭepthBias=(0.1000) to render the scene depth shift geometry of the original in the direction of the camera, for certain video cards and drivers. SkipShaderOptimization=(0,1) disables optimization when compiling Shader that in some cases helps to avoid mistakes and artifacts.ĮnableBloom=(0,1) inclusion bloom effect (blur the bright areas).ĮnableOcclusion=(0,1) inclusion of screen space ambient occlusion (mutual shading similar objects).ĮnableReflection=(0,1) reflection of transport.ĮnableMotionblur=(0,1) blur of movement. Values: 0 (R32G32F)-quality and average speed, 1 (R32F)-quality and high speed, 2 (A32R32G32B32F)-quality and low-speed, 3 (R16F)-low quality and the highest speed, 4 (R16G16F)-low quality and high speed, 5 (A16R16G16B16F)-low quality, and average speed. For drivers forceware 169.xxx and 171.xx we do not recommend setting option 1 due to a critical error on work with R32F textures. Values from 0 to 5 it formats HDR textures used in the effects that affects the speed and quality. Depending on the game interface elements or videos can be visually damaged, but in some cases you may need.ĪlternativeDepth=(0,1) allows to increase the speed of some effects, but not all video cards support this feature if the objects are visible to wide lines, deactivate this mode.ĪllowAntialias=(0,1) allows to use for rendering of effects settings antialiasing games (antialiasing, multisampling, fsaa, anti-aliasing, in other words).īugFixMode=(0.5) each value is intended to crawl incompatibilities and errors. UseEffect=(0,1) activates mod when you start the game instead of switching keys. ![]() ProxyLibrary=(filename) file name of a third party library. InitProxyFunctions=(0,1) when loading external library to connect to its functionality. Helps solve the problem of multiple d3d9.dll files. Open the Notepad file enbseries.ini, which is in the root folder with the game.ĮnableProxyLibrary=(0,1) use of loading external library mod when you start the game. ![]() Instructions on how to configure the ENB SeriesThis instruction is for those who want to customize ENB under my PC (GTA SA). ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |